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(rendering technique)

См. также в других словарях:

  • Rendering (computer graphics) — Not to be confused with 3D rendering. A variety of rendering techniques applied to a single 3D scene …   Wikipedia

  • technique — [tek nēk′] n. [Fr < Gr technikos: see TECHNIC] 1. the method of procedure (with reference to practical or formal details), or way of using basic skills, in rendering an artistic work or carrying out a scientific or mechanical operation 2. the… …   English World dictionary

  • Volume rendering — is a technique used to display a 2D projection of a 3D discretely sampled data set.A typical 3D data set is a group of 2D slice images acquired by a CT or MRI scanner.Usually these are acquired in a regular pattern (e.g., one slice every… …   Wikipedia

  • Scanline rendering — is an algorithm for visible surface determination, in 3D computer graphics,that works on a row by row basis rather than a polygon by polygon or pixel by pixel basis. All of the polygons to be rendered are first sorted by the top y coordinate at… …   Wikipedia

  • 3D rendering — is the 3D computer graphics process of automatically converting 3D wire frame models into 2D images with 3D photorealistic effects on a computer.Rendering methods Main Article: RenderingRendering is the final process of creating the actual 2D… …   Wikipedia

  • Subpixel rendering — is a way to increase the apparent resolution of a computer s liquid crystal display (LCD) by rendering pixels to take account the screen type s physical properties. It takes advantage of the fact that each pixel on a color LCD is actually… …   Wikipedia

  • High dynamic range rendering — A comparison of the standard fixed aperture rendering (left) with the HDR rendering (right) in the video game Half Life 2: Lost Coast In 3D computer graphics, high dynamic range rendering (HDRR or HDR rendering), also known as high dynamic range… …   Wikipedia

  • Non-photorealistic rendering — A normal shader (left) and a NPR shader using cel shading (right) Non photorealistic rendering (NPR) is an area of computer graphics that focuses on enabling a wide variety of expressive styles for digital art. In contrast to traditional computer …   Wikipedia

  • Alternate Frame Rendering — Image rendering (computer graphics) is the process of transforming logical objects: Points, Lines, Polygons, Circles, Pictures ... etc. into physical representation as electronic signals suitable for raster or vector display. It can also refer to …   Wikipedia

  • Pre-rendering — is the process in which video footage is not rendered in real time by the hardware that is outputing or playing back the video. Instead, the video is a recording of a footage that was previously rendered on a different equipment (typically one… …   Wikipedia

  • Forward Rendering — Le Forward Rendering peut être considéré comme la méthode classique de rendu des moteurs 3D temps réel. Elle a en effet été exploitée par la quasi totalité des moteurs de jeu pendant de nombreuses années. Ce n’est que récemment que l’augmentation …   Wikipédia en Français

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